Site Info

Bad news everybody!

Okay so this\'ll be short, but in all likelihood, I am going to be shutting this page down. It\'s expensive (very), and I do not think it\'s needed anymore given the success of GOG.com, Abandonia, and a few others. I simply don\'thave the time to keep it up and running, nor can do I have the time to make it the kickass community that I think it needs to be. I tried to ping abandonia about taking it over, but I never got a response. if anyone else has any alternative ideas, drop me a line at admin at hotud.org and we can figure something out.

Return to Zork Underdogs Hot

http://www.hotud.org/media/reviews/photos/thumbnail/300x300s/69/b8/d5/retzork-c.jpg
Written by Underdogs     March 21, 2009    
 
8.5 (2)
0   2   0   0   1
Top Dog
Collection Name
Zorkian Games
Designer(s)
Developer
Publisher
Copyright
Year released
IPX
TCIP
Serial
PBEM
SHS
TBHS
Platform
Theme
Where to get it:
GOG.com

Infocom's first return to the famous Zork universe after a long hiatus is a funny adventure that retains much of the campy atmosphere that makes the original Zork trilogy a classic, but unfortunately falls victim to its own innovative adventure interface, unforgiving and illogical puzzles, and some very cheesy acting.

Okay, let's start with the good stuff. The plot is a typical treasure-hunting quest in the spirit of the original Zork trilogy, with a dash of some magic and evil woozle thrown in for good measure. While Infocom fans will mourn the passing of Infocom's legendary parser, RtZ tries to ease the pain by introducing an innovative point-and-click interface that allows a much wider of actions than other graphical adventures. Clicking on an object brings up a menu of possible actions you can perform with that object, and clicking the object on another usually brings up even more actions. The conversation interface is also innovative: every time you talk to a character, you can select the mood you want in order to set the tone and direction of your speech. Feel like some weenie is hiding something from you? Change to "angry" mode, and you'll intimidate him to submission. You can also ask people about any object in your inventory, or any photo you have taken. Sometimes doing so is the only way to obtain the much-needed clues for puzzles. Acting is downright horrible, canned, and cheesy, but at least you won't find too much of that in this floppy version, and all the characters and the overall atmosphere are in keeping with Zork's wacky, easy-going fantasy mythos. Although longtime fans will be disappointed at the absence of creative spells in the game, the sight of that famous white house is sure to elicit a chuckle or two and a warm feeling of nostalgia.

Unfortunately, for all its designers' efforts to make RtZ a game worthy of the Zork name, all its good points crumble under the weight of the game's worst weakness: ruthlessly unforgiving puzzles. They are not just bad-- they are so illogical and obscure that sometimes you'll be solving a puzzle correctly without knowing why that particular solution works... even with a walkthrough in hand. One example of the game's puzzles will help illustrate my point: at the beginning of the game, you come across a curious plant ("it's a bonding plant," is all the game will tell you). Using the delightfully versatile interface, you can either dig it up, cut it with a knife, or pull it up. If you don't use the "right" way, the plant will die, but you can still carry it around. Now, woe be the time when you finally realize after progressing through half the game, that you actually need a live plant to solve one puzzle. There is no way to revive your plant, although there *is* a way to get a new one... the clue to which is hidden quite well. That's the problem with the game in general: clues are scattered in the most unlikely places, including minute references in the Encyclopedia Frobozzica, a thick fan-made book about Zorkian mythos included free with the game. Suffice it to say that anyone who's been spoiled by LucasArts' excellent cannot-get-stuck-or-die game design (and that's most of us) will likely get very frustrated playing RtZ.

I must admit, however, that I had a lot of fun with RtZ even while I grumbled at its idiosyncracies... and that's probably a sign of how much I truly care about the game (and Zork in general). Despite all my nitpicking and grumbling, Return to Zork is a definite must-play for all adventurers, although they should brace themselves for some ruthlessly illogical and impossible puzzles. While not the best in the series, the game definitely succeeds in bringing the Zork universe to life, with the appropriate sense of silly humor that we all know and love. The game's many innovations and wacky plotline are enough to glue everyone to the screen until the very end. Just think of it this way: you know you're really going to miss Boo's incessant "Want some rye? 'Course you do" after your adventure is over [EG]. Remember: save often-- save VERY often.

Note: To get the full breadth of how horrible the acting is in RtZ, try to find the CD-ROM version which features laughable digitized actors :) The game has two superior sequels, Zork: Nemesis and Zork: The Grand Inquisitor, the latter of which is one of the best and most faithful Zorkian games.

.min

User reviews

Average user rating from: 2 user(s)

Already have an account? or Create an account
test 
 
8.5  (2)
This is my favorite Zork game and one of my favorite games period. I love the atmosphere, it's like a cheesy b-movie with comedy but also some creepy parts. Yes the puzzles can be hard, but in the age of gamefaqs, that's not really a big deal. It is fun though to poke around with a walkthrough, exploring as much as you can on your own. And there's a lot of exploring in this game to do. It's rather large with a wide variety of environments and puzzles.
test 
 
10.0
WickedTribe Reviewed by WickedTribe August 08, 2012
Top 500 Reviewer  -   View all my reviews (1)

Excellent graphical adaptation of Zork

This is my favorite Zork game and one of my favorite games period. I love the atmosphere, it's like a cheesy b-movie with comedy but also some creepy parts. Yes the puzzles can be hard, but in the age of gamefaqs, that's not really a big deal. It is fun though to poke around with a walkthrough, exploring as much as you can on your own. And there's a lot of exploring in this game to do. It's rather large with a wide variety of environments and puzzles.

Was this review helpful to you? 
test 
 
7.0
dalethion Reviewed by dalethion April 02, 2010
Top 50 Reviewer  -   View all my reviews (19)
Was this review helpful to you? 
 
Powered by JReviews