Gameplay is virtually identical to traditional point-and-click adventure games, only simpler: there is only one possible action for each object/person in the room, and the mouse cursor changes shape to signify what you can do. While there are many puzzles that require items from the inventory, they are pretty straightforward (similar to Sierra's Castle of Dr. Brain), since the emphasis here is on learning. Each of the game's 25 exhibits is chock full of items to interact with, problems to solve, and riddles to answer. A wide variety of subjects is covered here, from astronomy, to mechanics, to world history. New exhibits present new challenges and puzzle types, and you can visit them in any order, so the game never feels repetitive. MICK, the museum's robot who accompanies you everywhere, is always eager to give advice and gentle hints if you need them. There are also other user-friendly features, such as the museum map which you can use for quick navigation, and automatic save function.
Overall, Museum Madness is a fun, well-written educational adventure with a surprising depth and range of topics. The only major gripe I have with the game is the unnecessary, boring first stage, where you must navigate a small maze of empty storerooms to find card keys that will eventually unlock doors to the museum proper. The maze is not big, but can frustrate young adventurers-- the game's target audience, in other words. I highly recommend that you perservere, though, because the game gets much, much better after you make it inside. Highly recommended!