Similar to Broderbund's The Treehouse, each activity in Scooter's Magic Castle teaches a different subject or skill including typing, reading, problem-solving, creativity, and pattern recognition. The game sports a very intuitive interface that is mouse-based - one cursor does everything in the game. Colorful 256-color graphics, fun cartoon animation, and good music round off this neat underdog that would have established EA*Kids as one of the best edutainment producers around - had it been marketed more widely. Despite few reviews in magazine, though, EA managed to sell this game quite well directly to primary schools in the USA. Two thumbs up!
Bad news everybody!Okay so this\'ll be short, but in all likelihood, I am going to be shutting this page down. It\'s expensive (very), and I do not think it\'s needed anymore given the success of GOG.com, Abandonia, and a few others. I simply don\'thave the time to keep it up and running, nor can do I have the time to make it the kickass community that I think it needs to be. I tried to ping abandonia about taking it over, but I never got a response. if anyone else has any alternative ideas, drop me a line at admin at hotud.org and we can figure something out.
Written by Underdogs March 21, 2009
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Scooter's Magic Castle is a fun edutainment title from EA*Kids, a superb but sadly short-lived series by Electronic Arts. Set in a cartoonish castle environment, the game includes 25 learning games and activities for children aged 5-8. A new game is waiting behind every castle door and stained glass window..min
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