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Rating

7.0
(based on 1 reviews)
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1602 A.D.

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1602 A.D.

Game Details

Genre: Simulation
Sub Genre: Trade or management
Themes : Historical
Designer(s): Juergen Reusswig
Developer: Max Design
Publisher: Sunflowers
Copyright: Sunflowers
Year released: 1998
Year released: 1998
Platform: Windows XP
Multiplayer: None

Summary

The German design firm Sunflowers, publisher of the earlier Holiday Island, strike gold (and ore for that matter) once again with 1602 A.D..1602 is presented in the trading sim style of earlier games such as Seven Cities of Gold and Gold of the Americas with a little bit of Pirates! Thrown in for good measure.

While 1602 isn't afraid to show its influences, it doesn't stop an excellent interface and streamlined gameplay from shining through. Unlike some of it?s predecessors, 1602 offers non-linear gameplay and a free trade system that is easy to use and easy to understand.

1602 is a great strategy game for someone who is just dipping his or her feet into the genre due to the game's almost non-existent micromanagement system. This doesn't mar the game, but helps it instead by creating a light and competitive atmosphere.

The graphics and soundtrack are near flawless and minus a few small historical inaccuracies, there are almost no quibbles to make about this wonderful game. Whether you're young or old, or whether you're a born adventurer or strategist, you'll easily fall in love with 1602 A.D..

Where to get it...



No Downloads are available for this game.


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Member Reviews

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This Is My Land, This Is Your Land

Rating:
 
7.0

1602 A.D. (German title: Anno 1602) is an easy to learn game. You and all your opponents start out with ships, and then it's island picking time. Once you've established your first island, you'll quickly be reminded of any city building game. With a few quirks. First of all, many buildings have a radius of influence. Higher level residences will only appear if they are in the radius of more and more other buildings, such as baths, schools and doctors. So you expand and expand on your island as all the opponents do on theirs.

Additionally, every player retains his ship from the start, which which he's able to sail around and buy goods from different islands. They all come to your island too, buying your things and, if they have it, selling you what you have flagged as needed. Not all islands are alike, they all have different climates. That means not all farms will work on your island. Same with ore, not all islands have it, and not all have the same ore.

So eventually, you'll load stuff from your island on the ship and sail forth to establish another colony or two. Here comes my gripe, though it's pretty obvious by now. The game is very insular. Everyone builds for himself and has his own problems to cater to, and the most interaction you'll get is the constant sailing back and forth of ships. Military is clumsy to handle, and it's obvious that this is not the focus of the game, either. I wasn't able to load any of my men onto a ship. You can fit the ships with cannons, but taking over other islands seems impossible.

Overall, the building and trading aspects are great, but the warfare feels simplistic and out of place. It's fun for a while, but it gets old.

8 of 11 people found the following review helpful
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Comments

Comments (1)Add Comment
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written by ParGolfer, October 19, 2009
O.k. To get soliers on to a ship you hold Ctrl and click on the ship took me 4 years to find that

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