Summary
Classic Text Adventure Trilogy consisting of:
The Adventurer's Museum
The Palace of the Necromancer
The Dark Tower
LEGACY OF THE NECROMANCER
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           Over 150 years have passed since the Necromancer's downfall
      and death in the Great War and times have been relatively
      peaceful since then. Your visit to the Adventurers' Museum seems
      harmless enough, but the trip to the Palace of the Necromancer
      that follows causes you to become aware that a force for great
      evil is arising. In the end you must journey to the Black Lands
      of Bakarok and destroy the evil force. What you find and do in
      the Dark Tower will ultimately determine whether or not the
      Necromancer's final legacy is to be a world filled with darkness
      and despair.
           Legacy of the Necromancer consists of three different text
      adventure games. The three games share a common thread, yet each
      game is a complete and separate story unto itself, thus allowing
      you to play the games in whatever order you choose. Each game
      has a vocabulary of over 400 words and understands sentences as
      complex as TAKE ALL BUT THE IVORY DAGGER AND THE RUBY OUT OF THE
      EXHIBIT CASE.
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           Part I: The Adventurers' Museum - The Adventurers' Museum
      has been robbed by a wily demon, who has hidden his stolen loot
      away in a nearby cave, setting up traps and obstacles for the
      unwary person attempting to regain the treasures. While passing
      by the museum you are asked by the museum's curator to find the
      stolen treasures and return them to the museum.
           Part II: The Palace of the Necromancer - In search of
      treasure you follow a magic map to the Necromancer's former
      stronghold in the north, a great palace built into the side of a
      mountain. Within the palace you must dodge wandering orcs, learn
      to turn lead into gold, and figure out the ways past various
      obstacles while searching for treasure and discovering the
      palace's secrets.
           Part III: The Dark Tower - Your explorations have revealed
      that the world is in serious peril from an ancient evil. Vandar
      the wizard has given you the dubious task of seeking out and
      destroying that evil. Your failure could mean the end of all
      that is good in the world. You must wander the Black Lands of
      Bakarok and explore the Dark Tower, searching for things to aid
      you in the destruction of this evil force while eluding and
      outwitting orcs, demons, and other former servants of the
      Necromancer.


