The game does contain some sexually explicit content and use of stereotypes some might find objectionable, but I feel this is justified in the context of the game, because there is no indication that the author uses stereotypes as a ?propaganda tool? to publicize negative or biased views. Tina Sikorski says it much better in her review for SPAG: ?Stereotypical stories are sometimes, instead, more archetypal; they use settings, people, and situations that we all are familiar with, and merely attempt to display the story in a manner in which will appeal. I believe that this was the author's intent (although don't know for sure), and if so, it worked quite well for me. Others, looking for something new and original, will probably prefer to give this a pass, although I might add that there is not much in the way of either new or original left in the world. It is merely the skill with which stories are displayed that, ultimately, determines how people react to it. Adam Cadre, whose opinion I quite respect but with whom I frequently disagree, felt offended by the stereotypes in this game. Others saw his point. I disagreed, because I felt there was no intent to hold up and portray negative and shallow characters. I felt they were meant to be archetypes (see also Plot, above). So, be warned: there are no terribly deep characters in the game. You see only glimpses of their true personality, and even those show something fairly basic and, yes, cliche. But... it WORKS. This is not the real world. This is the storyworld, where everyone has a defined role, and everyone has a part to play. And it is the success in -that- upon which I rated the NPCs highly. Realism in NPCs is a prized thing, difficult to obtain, but the clever and careful use of caricature and archetype can result in some lovely story building. Desert Heat accomplishes this with flair.? If you enjoy CYOA books of yore (and if you do, you should visit our Gamebooks Collection), Desert Heat is a respectable, well-written work that is well worth your time.