The emphasis of the game is clearly on playability over realism, as students of history will be quick to observe various quirks and unrealistic features in the game. The game might also prove too "dry" for some, as most of the events are resolved with number-crunching of statistics behind the scenes. Overall, an excellent game for anyone interested in a challenging, boardgame-style turn-based game, but probably not for novices to the genre or wargamers who crave realism and historical accuracy. On a side note, its sequel Vikings II offers little more than prettier graphics, and before that, Kingdoms of Germany is essentially the same game as this one, only with a less interesting geography. The game system was also planned to accommodate future expansions, but unfortunately it failed to attract enough public attention to warrant their releases.
Bad news everybody!Okay so this\'ll be short, but in all likelihood, I am going to be shutting this page down. It\'s expensive (very), and I do not think it\'s needed anymore given the success of GOG.com, Abandonia, and a few others. I simply don\'thave the time to keep it up and running, nor can do I have the time to make it the kickass community that I think it needs to be. I tried to ping abandonia about taking it over, but I never got a response. if anyone else has any alternative ideas, drop me a line at admin at hotud.org and we can figure something out.
Written by Underdogs March 21, 2009
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As a re-release of Kingdoms of England, released only for the Amiga, Vikings: Fields of Conquest improves upon the Amiga version with better AI and enhancements for the PC market. The core of the game remains an interesting abstract game of economics and power politics in the Middle Ages, in which solid economic, diplomacy, and military models all coalesce into a challenging whole.
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