Okay, now that we've got the very sappy plot out of the way, we can get into the nitty gritty of how the game plays. It's quite an interesting and varied game, although I found the interface a little too hard to get the hang of, and the combat a little too repetitive after the first few battles. To the game's credit, though, it has many features that no other game can boast. The best feature is the randomized world: it's never the same game twice in Command Adventures, since the game completely regenerate the universe every time you play. You can also custom-configure more than 50 ships to your requirements, with more than 80 weapons, shields, and engine systems. The gameworld is vast: over 50 worlds awaits your fleet, with six different types of textured-mapped planetary surfaces. Ultimately, though, I find the game too repetitive and shallow for my taste for lack of strategic overlay. But if you like action games with minor elements of strategy and an excellent ship design interface, Command Adventures may fit the bill.