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8.5
(based on 2 reviews)
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DROD: Journey to Rooted Hold

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DROD: Journey to Rooted Hold

Game Details

Genre: Puzzle
Sub Genre: Third person
Themes : Unique
Designer(s): Erik Hermansen
Developer: Caravel Games
Publisher: Caravel Games
Copyright: Caravel Games
Year released: 2005
Year released: 2005
Platform: Windows XP
Multiplayer: None

Summary

DROD: Journey to Rooted Hold is a wonderful sequel to Deadly Rooms of Death (or, more precisely, DROD: Architects' Edition which is the freeware upgrade of the original), one of the most addictive and clever puzzle games ever.Before you read any further, here's the beef: this game is even more addictive than its predecessor. I have been going to bed past 3 AM ever since I downloaded it, so if you value your sanity or productivity, don't buy this game!

Now that I have done my surgeon's general duty, let's get on with convincing you why this is one of the best games ever made. The official blurb: "Beethro Budkin continues his beneathgoing adventures in our latest game. The fundamentals of gameplay remain unchanged, so fans of earlier DROD games will feel at home. We have vastly improved our graphics from the previous game, using high resolution 1024 x 768 display to show every nook and cranny in scrupulous detail. The philosophy of DROD's visual design is to put a large amount of information at your disposal on one screen, and the higher resolution definitely helps with that. Our tile-based rendering has been updated to depict elements with greater variety and flair. An ambitious story with quality voice acting now accompanies the puzzle-solving quest. Beethro enters the dungeon with his troublesome nephew Halph. Beethro discovers an arch-enemy early on and deals with this foe several times throughout the game. In Beethro's shoes, you will meet characters that bring you help and harm. As the plot unfolds, you may discover the secret of Rooted Hold."

If you have never played DROD before (and there is NO reason not to try that game - go download it now, it's free), the basic gameplay of JtRH remains so intuitive that you will be able to start whacking roaches in minutes. Basically this is a turn-based puzzle game in the style of Chip's Challenge: monsters move only when you move, and on each turn you can either swing your sword, or move one space. That's all the controls there are to the game, but careful planning and near-perfect timing will be required to pass most levels. Your goal on is to exit each level, which comprises many rooms. Usually this involves killing all the monsters on that level.

JtRH takes all the best things about DROD and make them ten times better. The best addition in my opinion is the plot, which is integrated into the game and unfolds as you play. Similar to the "scripted events" in Half-Life, plot advancement in JtRH happens right in the game, so you are never distracted. Voice acting is very good, especially the voices of Halph, your naughty nephew who adds a fun layer to the game. You can get Halph to follow you, and send him to open a door by tapping it. Halph won't disturb trapdoors, and monsters won't attack him, which means he provides valuable help, and is the key to solving many levels. You also have a watch this time to see how many more turns it will take for roach queens to spawn new roaches, and the 1024x768 resolution makes the fascinating underground world of DROD come alive as never before.

Naturally, along with the goodies come even more devious enemies. The most annoying of these is the Slayer, who carries a hook, seeks you out by sending wisps, and - worst of all - cannot be killed. Since he can follow you from room to room, this forces you to plan your escape route while killing the other nasties. Another cool (cool in terms of concept, but annoying to deal with) are the stone golems, which, once you kill them, turn into rocks that you can't climb over or move around. Which, of course, means you have to plan carefully on *where* you want the golems dead.

With a maddeningly addictive gameplay, over 350 rooms spanning 25 levels, a cool storyline, a level editor to make your own levels, and lots of secret rooms to discover, JtRH is a great puzzler that will keep you hooked for months on end. The game is worth much more than the $19 price tag suggests. Highly recommended, and a proud entrant into our Hall of Belated Fame.

Where to get it...



This game is not currently available. It is either still on sale or has been removed at the request of the owner.


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Rating:
 
7.0
3 of 5 people found the following review helpful
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The first currently available commercial release in an unforgettable saga.

Rating:
 
10.0

I remember exactly what sold me on this game. I knew the demo gave me most of the content, and even $20 was a serious investment for a child of my age. It wasn't the entertaining demo, improved graphics or intriguing story that got me: it was one of those annoying screens that always pop up in shareware demos.

You know the type. You've probably already made your decision and when you try to leave a screen pops up that outlines the games features enthusiastically and give you a 20 second timer where the quit button should be. Journey to Rooted Hold does not do this, instead JtRH gave me a screen where a salesman describes how with a little bit of creative number crunching, the game is bigger than Canada. Sure, it's purpose was to advertise the blasphemous amount of content when the editor is taken into account, but I felt for the first time that they almost wanted me to buy the game and become part of a friendly community rather than be impressed by low-res graphics.

It also doesn't hurt that Journey to Rooted Hold is the sequel to the legendary Deadly Rooms of Death, which sat atop the ratings as best puzzle game on HOTU for years, and with good reason. It's absolutely gigantic, devilishly clever, ludicrously entertaining and ridiculously addictive. Journey to Rooted Hold does nothing to the formula rather than add another 20 or so toys to play with and then proceeds to introduce them at such a steady rate that encountering a new one is always a treat rather than another thing to bewilder you.

DROD is, in essence, a dungeon crawler. Main character Beethro Budkin descends from floor to floor with the goal of killing every monster on each floor. The twist is that doing this is never reliant on reflexes or stat-management (in fact, it lacks both of those features: it's turn-based and has more chess than Final Fantasy), the focus is on solving puzzles. DROD is a puzzle game through and through, and a good one at that. The possibilities are endless and both head designers Erik Hermansen and Mike Rimer and the extensive level-building community are still finding new ways to challenge and delight. After Beethro makes a move (he can move in one of eight directions, rotate his sword 45 degrees or do nothing), every enemy moves after him. This takes less than a second but there is still an important turn order to memorize. Enemies don't have AI as much as they simply react in very predictable ways to Beethro's position relative to them and the room. Roaches run right towards him, goblins try to get behind him and brains make them all smarter. There are well over a dozen enemies in the game, but learning how they all work is never intimidating due to a superb sense of pacing.

Outside of the core game is the bulk of the experience: user-created levels, all of which can be played with the demo. I can safely say that the best user material is better than the official content, and there is quite a bit of it; more than Canada in fact.

7 of 7 people found the following review helpful
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