Although language in the game is still quirky and inconsistent in terms of quality (English is obviously not the designer's native tongue), it is much better than the first two games. The ability to see monsters before you fight them (in contrast to most console-style RPGs) is nice, since it gives you a chance to run away before the encounter takes place. The quests are also generally interesting, and there are many plot twists along the way. The non-linearity of the game is great, and the ability to split your party to do different tasks (like the classic Magic Candle games) is a nice touch. Add to this the excellent graphics and many nuances (such as character-specific dialogues and quests), and we have a captivating RPG that will keep fans of console-style games glued to their computer screens. A true labor of love, and a definite "two thumbs up" from me - English idiosyncracies notwithstanding.