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Amulets & Armor Underdogs Hot

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Written by Underdogs     March 21, 2009    
 
7.0 (1)
0   2   0   1   0
Top Dog
Genre
Sub Genre
Year released
IPX
TCIP
Serial
PBEM
SHS
TBHS
Platform
Tech Notes
CD-rip version
Theme
Amulets and Armor is an excellent RPG that suffered the same fate as Wizards & Warriors: a game that has been in development far too long that it fell out of the technology curve when released. Similar to D.W. Bradley's ill-fated masterpiece, Amulets & Armor boasts many innovative features that would have been called "groundbreaking" if released just a few years earlier. Your quest: defeat "big foozle" Exiguus the Necromancer deep in the catacombs below Castle Arius.

With a first-person perspective and somewhat pixellated VGA graphics, the game looks and feels similar to Bethesda's classic Daggerfall, but with a whole new angle: co-operative multiplayer gameplay. You can work alone, or as a team with up to 4 human players over your local IPX network or modem. With a large fantasy campaign that spans over 30 levels, 3 different runic spellcasting disciplines, 11 different character classes, and more than one hundred unique items, Amulets & Armor will immerse you for hours on end, especially if you play with friends in co-op mode. Death-match play - probably the first in an RPG - is also available if you enjoy working against friends more than with them ;)

With an excellent spellcasting system, intuitive interface, and innovative multiplayer options, Amulets & Armor ranks among one of the most obscure and underrated RPGs of all time, and it was a shame that the game was never marketed properly: it was released only as shareware, and sold less than 100 copies during its time according to this very interesting article at TheCan.org written by one of the designers. Two thumbs up, way up!

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7.0  (1)
Amulets and Armor is a FPS action RPG like Stonekeep or Elder Scrolls Arena. The problems with it being developed for too long, it missed its chance. But it isnt a bad game. You can choose through various character types on the beginning and get quests in a tavern (where else?), which is solved through dialog boxes. Once you are on youre quest you can roam the wilderness and go find glory adventure, and all that stuff. The controls are solid, fights work well, and the game is well balanced. This game is for beginners nice too. The space where you can travel is limited tough (in comparison too, lets say Elder Scrolls: Arena which a couple of years older), and you cant see well from the huge pixels where you need to find that blasted switch. But one thing it has what Arena, Stonekeep and Ultima Underworld didnt have: Multiplayer! A feature, which was promised in the horrible Descent to Undermountain, now made possible. I havent had the luck to try it out yet, but I will, and Im sure there were people roaming together around and smashing elven-skulls left and right.

All in all a nice game, but honestly we had that already and better, but I will play it definitely again, because it plays well. And if you are into this type of game, go ahead and try it out.
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7.0
Darabka Reviewed by Darabka June 15, 2009
Last updated: February 15, 2010
Top 10 Reviewer  -   View all my reviews (20)

Not a bad game!

Amulets and Armor is a FPS action RPG like Stonekeep or Elder Scrolls Arena. The problems with it being developed for too long, it missed its chance. But it isnt a bad game. You can choose through various character types on the beginning and get quests in a tavern (where else?), which is solved through dialog boxes. Once you are on youre quest you can roam the wilderness and go find glory adventure, and all that stuff. The controls are solid, fights work well, and the game is well balanced. This game is for beginners nice too. The space where you can travel is limited tough (in comparison too, lets say Elder Scrolls: Arena which a couple of years older), and you cant see well from the huge pixels where you need to find that blasted switch. But one thing it has what Arena, Stonekeep and Ultima Underworld didnt have: Multiplayer! A feature, which was promised in the horrible Descent to Undermountain, now made possible. I havent had the luck to try it out yet, but I will, and Im sure there were people roaming together around and smashing elven-skulls left and right.

All in all a nice game, but honestly we had that already and better, but I will play it definitely again, because it plays well. And if you are into this type of game, go ahead and try it out.

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