Site Info

Bad news everybody!

Okay so this\'ll be short, but in all likelihood, I am going to be shutting this page down. It\'s expensive (very), and I do not think it\'s needed anymore given the success of GOG.com, Abandonia, and a few others. I simply don\'thave the time to keep it up and running, nor can do I have the time to make it the kickass community that I think it needs to be. I tried to ping abandonia about taking it over, but I never got a response. if anyone else has any alternative ideas, drop me a line at admin at hotud.org and we can figure something out.

ICON: Quest for The Ring Underdogs Hot

http://www.hotud.org/media/reviews/photos/thumbnail/300x300s/26/87/19/icon-c.jpg
Written by Underdogs     March 21, 2009    
 
0.0 (0)
0   2   0   0   0
Top Dog
Genre
Sub Genre
Developer
Publisher
Copyright
Year released
IPX
TCIP
Serial
PBEM
SHS
TBHS
Platform
ICON: Quest for The Ring and Seven Spirits of Ra are two very revolutionary real-time RPGs that are unfortunately overlooked by most gamers. The reasons on why they deserve a permanent spotlight in RPG history are elaborated in great detail in MobyGames? feature article about Macrocom, the company behind the games:

?A small and interesting pocket in PC gaming's history is filled with products like ICON: Quest for the Ring and Seven Spirits of Ra, both developed by a small company called Macrocom. Unconventional only begins to describe these two products, which not only pushed the early IBM PC to its technical limits, but also broke new ground in gameplay ideas and execution.

You'd be hard pressed to find a more unique game than ICON in the 1980s, for example: Based on Wagner's Reingold opera (!), it featured 16-color graphics on a video card that was only technically capable of 4-colors in graphics mode. The gameplay was real-time, and was calculated and animated at 60 frames per second. And this was in 1984 -- their later project, Seven Spirits of Ra in 1987, was even more ambitious as it tackled the Osiris resurrection myth of ancient Egyptian mythology.? If you are looking for truly revolutionary games that broke the mold, look no further than these two forgotten underdogs. Designers Neal White III and Rand Bohrer have also made ICON freeware following the MobyGames interview?a generous act for fans of old-skool RPGs. Two thumbs up, way up!

Downloads

.min

User reviews

There are no user reviews for this listing.

Already have an account? or Create an account
 
Powered by JReviews