To Olson's credit, Alphaman features many user-friendly options that ADOM and NetHack should emulate. The game remembers recent castle and lair levels, so remapping is no longer necessary. For example, most dropped items will still be there when you return to a place already visited. Entering 'alphaman somename' will now generate a new character if the saved file somename.alf doesn't exist. There are separate "Halls of the Dead" for the different difficulty levels, and experience bonuses at the end of the game for each "subquest" successfully completed. The Main Map key (F5) shows regions where you've visited (useful for looking for Monoliths). A few new devices -- Flash Grenade, UV Helmet, Geiger Counter, Neutron Suit, Radar Detector -- have been added in version 1.1.
Overall, though, Alphaman doesn't offer enough complex gameplay to keep Roguelike fans satisfied. Recommended if you are new to Roguelike games in general, or want to try Rogue in a futuristic setting. Overall, a worthy attempt with discongruous parts that didn't quite gel together into an engrossing game. Worth a look, definitely, and fun for a while.. but don't expect it to be the next NetHack.