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Rating

8.7
(based on 3 reviews)
Top Dog

Ancient Domains of Mystery

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Ancient Domains of Mystery

Game Details

Genre: RPG
Sub Genre: Roguelike
Themes : Fantasy, Epic, Freelance
Designer(s): Thomas Biskup
Developer: Freeware
Publisher: Freeware
Copyright: Thomas Biskup
Year released: 2001
Year released: 2001
Platform: DOS, Windows XP, Linux, OS/2, Amiga, BeOS
Multiplayer: None

Summary

To paraphrase the manual: "Somewhere in the Drakalor Chain, a gate has been opened.Through it, the radiant energy of chaos has invaded the world of Ancardia, corrupting and defiling all that it touches. Hordes of monsters, weather gone mad, and unmapped dungeons stand between you (the hero destined to save the world) and the gate. Time, too, is your enemy, for the forces of Chaos actively work to corrupt you; your exposure to the fell energy granting you strange and twisted powers, even as it slowly subverts your body and soul...."

Actually, the best writing can be found in the manual, not the game. Ancient Domains of Mystery (known as ADOM to the most avid fans) is a complex dungeon crawl set in the best tradition of UNIX megahit Rogue, and in many ways is a direct spiritual descendent. While other Roguelike games (e.g. NetHack and Unreal World) emphasize plot, quests, and puzzles, ADOM retains and greatly expands Rogue's hack & slash gaming goodness in a randomly generated dungeon. Purists would argue that battling chaos is far more interesting than hunting Balrogs or Amulets of Yendor -- but this will definitely be a game you play for the strategic elements and excellent combat system, not atmospheric storytelling.

As with other Roguelike games that are based solely on ASCII characters, ADOM's graphics are ugly, the sound nonexistent, and the plot is banal. The sheer number of features, options, and tremendous replay value are what have made the game into what it is today. Creating a character, for example, requires choosing from over 200 combinations of race and profession. Since your choice determines statistics, equipment, skills and alignment; each character is a unique experience. From hobbit necromancers to troll barbarians, there are more than enough characters available to accommodate a wide range of playing styles and skill levels.

The dungeons are filled with a rich and unpredictable variety of items to aid your quest. Scrolls, potions, amulets, cloaks, girdles, swords, shields, wands, tools, gems, armor, books, boots and gloves are carried by monsters or left behind by previous adventurers. They vary in magic properties, material, and workmanship; much of the game's challenge and appeal is in trying to determine just what your equipment can do. The monsters, too, come in many flavors, varying in intelligence, alignment, and attack style. While some use melee weapons, others breath fire, cast malevolent spells, and summon hordes of monsters.

Beginners be warned, though: ADOM is a difficult game. You can expect to lose many, many characters just learning how to survive; the information you get from their unfortunate demise aids your subsequent games. Even after you have built up a lengthy mental list of things to avoid, you must learn to deal with the many problems and situations you encounter. These mini puzzles are generally very well done -- poisoning arrows and blades can be accomplished by dipping them in a potion of poison, a pick ax can be used to tunnel around a door containing a deadly trap, and you can dispose of a cursed helmet by standing under an acidic waterfall and waiting... There are multiple solutions to most of the problems in the games, although the puzzles and quests are by no means as intricate as those found in NetHack. Overall, ADOM is one of the very best Roguelike games today, and a great addition to any RPGer's library. If you are a Diablo fan and have never played ADOM, well, you're missing out on a revolutionary, complex RPG that offers far superior gameplay and infinite replayability. Two thumbs up!

Where to get it...



No Downloads are available for this game.


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Member Reviews

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Rating:
 
8.0
0 of 4 people found the following review helpful
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As vast as it can get

Rating:
 
10.0

Adom is probably one of the most vast games I ever played, you can play a single game for years. The spectre of things that can happen to your character is so vast and unpredictable that it is unlikely to leave room for boredom.

0 of 0 people found the following review helpful
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An alternative to Nethack

Rating:
 
8.0

ADOM is obviously heavily inspired by Nethack, and includes many of the same, or similar, features. But it's its own (closed) code base, many of those features have twists to catch the unweary, and there are plenty of new features.

The ultimate impression is of a game not quite as fair to the player as Nethack, but still interesting for its own sake. One example of that unfairness is the behaviour of oft-killed monsters. In Nethack, if a lot of a given type of monster is killed it becomes "extinct," and more will not be generated by random means. In ADOM, monsters that are frequently killed instead become stronger to compensate. As a result, killing hordes of enemies in those frequent overworld encounters will make further encounters much more dangerous.

ADOM's overworld (a rare feature in roguelikes) contains multiple dungeons, some with interesting quirks. There is an extensive quest system whereby NPCs can ask favors of the player. These quests are hard-coded and the same every time, although the ones offered can vary depending on what the player's done and his alignment, and the specifics may change. (One character, for example, will always ask the player to kill a certain kind of monster as a quest, but which monster that is will be randomly selected.)

One of ADOM's signature features is its corruption timer. This ultimately fills the role of food in Rogue and Crawl, a way to keep the player moving and lend strategic importance to efficient processes. In ADOM however, the way it works is that the player is absorbing corruption radiation as game time passes, and at an increasing rate at the game continues. When the radiation passes certain thresholds the player mutates, gaining some weird new characteristic. Some of the mutations are good, some are bad, and a few are extremely troublesome. If the player's corruption counter gets too high he devolves into a blob-like creature and loses the game. There are also ways to gain corruption artificially, and there are ways to turn back the clock, although those are either quite rare or difficult to pull off.

ADOM's development has trailed off in recent years, as author Thomas Biskup has worked on new projects. It still remains a popular game however, has its own Usenet group, and is considered one of the "major" roguelikes, along with Nethack, Angband and Dungeon Crawl. It's a fairly advanced game, and so I can't really recommended it for roguelike beginners, but it's got considerable depths. It might be worth trying simpler games like Rogue and Crawl before moving on to this.

7 of 7 people found the following review helpful
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