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Rating

7.8
(based on 4 reviews)
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Grim Fandango

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Grim Fandango

Game Details

Genre: Adventure
Sub Genre: Traditional third-person
Themes : Cartoon, Myth & Legend, Grand Adventure
Designer(s): Tim Schaefer
Developer: LucasArts
Publisher: LucasArts
Copyright: LucasArts
Year released: 1998
Year released: 1998
Platform: Windows XP
Multiplayer: None

Summary

Something is rotten in the Land of the Dead.

Manny Calavera, salesman for the Department of Death, hasn't been able to get a client in months that is eligible for a ticket on the Number Nine, the train that takes souls across The Land of the Dead, through Rubacava into the Afterlife. Manny can't seem to sell any better package than a walking stick to help souls in their journey. Fellow salesman Domino seems to be getting these premium clients at an ungodly rate. Meche Colemar, a sweet harmless woman, walks into Manny's office. She has a flawless record and is guaranteed a ticket on the Number Nine. Unfortunately, she only qualifies for the lowest package available. Manny has a suspicion that something is desperately wrong in the department and when he starts asking questions he is promptly fired from his job. Meche leaves the Land of the Dead to go on her trip and Manny and his pal (and comic relief of the game) Glottis go on a four year journey of heartache, hope, and self- discovery.

Grim Fandango is a trademark LucasArts adventure and simply one of the top five adventures ever created. Behind the game is a beautifully told story with witty and downright funny dialogues that you'll be quoting for days on end. Dare I say that some lines are as memorable as the classic lines from the classic films of the Film Noir genre.

Grim is essentially a computer game tribute to Film Noir. Pop culture references abound paying tribute to everything from Casablanca to Hitchcock to Bogart. You'll be snapping your fingers for days after you hear the phenomenal swing-jazz soundtrack that echoes the influences of Count Basie, Glen Miller, and Duke Ellington.

But any LucasArts game wouldn't be a LucasArts game without well designed characters and an easy to use interface. Manny, Meche, Glottis and their cohorts in the 3D gameworld are convincingly acted and realized. There is a depth and breadth to the characters seen in few games before or since. Tony Plana (the voice of Manny) and his fellow voice over actors present us with great voice acting without sounding forced or over-the-top.

For Grim, the designers chose to reprogram and tweak the SCUMM interface (used in all previous titles from the company). Instead of a traditional point and click interface, the designers opted for a keyboard-controlled system. While some complained, the controls are very intuitive and don't take away from some very challenging and devilishly designed puzzles.

A lot of blood, sweat, and tears went into the creation of this masterpiece. Many of the buildings and game's set pieces are based on a combination of traditional Aztec art flavored with Art Deco design ideals capturing the mood of the game and of the period perfectly. The casino set is a page out of Monte Carlo history. The game's artists have stretched the 3D engine to it's limit to render some of the best Direct 3D graphics ever created, period. It's easy to see that each and every piece of this game was lovingly created.

Grim Fandango vies for an award for being the most flawless adventure ever produced. You'll laugh and cry as you follow Manny in his quest to find a lost love and, in many ways, find himself with the help of some of the greatest NPC's ever to be laid out on a story board. Due to unknown reasons, Grim never did well on the shelves but over the past few years, it has slowly crept into most critics' favorites list and has reaped some highly deserved (albeit late) attention. Grim Fandango is a game for all times and a proud entrant into our Hall of Belated Fame.

Where to get it...



This game is not currently available. It is either still on sale or has been removed at the request of the owner.


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A powerful adventure that should be enjoyed for its outstanding atmosphere!

Rating:
 
8.0

The Ninth Underworld is a dangerous place: killer fire beavers, corrupt officials and sprout guns at that, welcome to, Grim Fandango.

When I played through this game I couldn't help but notice the amazing sound in this game. It has such a nice jazzy feel and it always sets the mood for the right area at the right time. It almost feels like a Tim Burton film.

The graphics is something that no one can deny upon. It has a very unique style to it. It is something that Lucas Arts really nailed! All of the areas are pre-rendered backgrounds so there was usually no fuss for me to figure out where exactly I was. Finally, all the skeletons look very well done, everyone looks like they could have been a real person at one point even.

The story starts off as you, Manny Calavera, working in the DOD, (Department of Death), as a salesperson selling "premium packages" to dead souls who can afford them. Each dead soul, if they've lived a good life, can buy a ticket on the Number Nine Train and forever rid themselves of the Ninth Underworld.

Now that's all I'm going to spoil, this game is very amazing and the story is extremely underrated. If you want to see Lucas Arts at its FINEST then PLAY THIS GAME!

The Bad: Now there are a few bad points to this game

1) For one thing the controls are VERY awkward. It was something that Lucas Arts was experimenting with, however, at the time. But that doesn't excuse the fact that the controls are very awkward and you'll often get stuck in a corner, or you'll get stuck in a scene when driving the bone wagon. Although this hardly detracts from the overall experience.

2) IMPOSSIBLE PUZZLES. Yes.., you will find a few of these in here. Luckily they aren't too frustrating and they are EXTREMELY easy to know when one is impossible because there happen to be TWO kinds of puzzles in Grim Fandango. Solvable ones and impossible ones, and I'm also pleased to say that they hardly detract from the game as well.

3) Pixel-hunting. Sometimes it happens, and often times it happened in old 90s games such as these. There are only one or two occurrences in the game where I had to pixel hunt.

Rating(8/10)

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Rating:
 
7.0
0 of 4 people found the following review helpful
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Despite the qualities, Grim Fandango never really takes off

Rating:
 
6.0
Arkady Renko Reviewed by Arkady Renko
October 23, 2009
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Last updated: October 23, 2009

I was eagerly expecting the release of Grim Fandango back in the day, and ended up being disappointed.

For starters, it's not anywhere near as funny as it promised to be. Unlike most other LucasArts adventures, there are few classic lines or anthology scenes. The puzzles are hard and often absurd, so in order to go further you often have to resort to trying random things until something works.

Despite the qualities (nice graphics, good character design, good soundtrack, overall high production value), the game lacks a soul and never really takes off.

One can tell a lot of effort went into making Grim Fandango, but in the end I wasn't impressed, and I can understand why it sold disappointingly.

Don't get me wrong, it's not a terrible game, and you should still try it if you like adventure games. But it's not a great game either.

17 of 28 people found the following review helpful
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You can't go home, Celso. You're dead!

Rating:
 
10.0
jBrereton Reviewed by jBrereton
April 04, 2009
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Last updated: April 11, 2009

A beautiful tale of purest love and bitterest hatred, of men both of great good and the most heinous evil, and of the true meaning of being alive, Grim Fandango swaggers through an art deco world in which only the dead and demons are present.

The game is told in four acts, each represented as a year in the life of Manny Calavera, the smooth-talking protagonist whose job goes from being a travel agent for the Department of Death to pay off the unnamed sins of his past life, to resistance hero, casino manager, and many more, as he tries to rescue his lost love, Mercedes Colomár, in a story that stretches across the Land of the Dead.

All of this is presented in a mix of 2D for the backgrounds, with 3D models. The graphics were very good in 1998, and have stood the test of time well due to the stylised look of the game's environments, and the prerendered backgrounds still look stunning.

In addition to the graphics, the music and speech in the game is exceptional. From jazz and swing in El Marrow and Rubacava to panflutes at the beginning of Year Four, the music is consistently of a very high standard. Quality voice acting and a superb script by Tim Schafer keep the game flowing nicely.

Grim Fandango was one of the first 3D adventure games, and perhaps suffers slightly as a result. The lack of a point-and-click interface put some off the game, and some of the camera angles are not particularly suitable for a couple of the puzzles, although I found that it was fine the vast, vast majority of the time. This may have been one of the reasons why the game sold poorly, along with its somewhat buggy unpatched release.

Still, with the patch installed, even players on new computers, even with XP and Vista can enjoy one of the finest adventure games ever created, and one of the most well-writted titles ever brought to life for the PC.

10/10, without a shadow of a doubt.

17 of 26 people found the following review helpful
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Comments

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written by DarthHelmet86, April 07, 2009
I really enjoyed this game as a kid, in fact I still have my copy in my game case. A classic game, one for the ages, pity it didn't sell better.

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