The plot isn't half bad-- it's a typical hero-boy-kills-an-evil-witch story, which, as Roberta Williams has proven, can make successful games. The game, however, has a VERY awkward interface-- picking and using items require a lot of clicks, for one thing, and you'll be tired of clicking after a few screens. This, combined with grainy graphics and poorly written dialogues, more than ensure that the game would remain unseen from the eyes of most players. If you want to play a decent adventure from the house that Lara made, try Universe instead. Proceed at your own risk.
Bad news everybody!Okay so this\'ll be short, but in all likelihood, I am going to be shutting this page down. It\'s expensive (very), and I do not think it\'s needed anymore given the success of GOG.com, Abandonia, and a few others. I simply don\'thave the time to keep it up and running, nor can do I have the time to make it the kickass community that I think it needs to be. I tried to ping abandonia about taking it over, but I never got a response. if anyone else has any alternative ideas, drop me a line at admin at hotud.org and we can figure something out.
Written by Underdogs March 21, 2009
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A good example of the "good concept butchered by poor execution" syndrome, Curse of Enchantia's only feature that is worth mentioning is the fact that it was one of the first CD-ROM adventure games ever released (although it took little advantage of 640MB storage, adding only a longer animated introduction than the floppy version). Way back in 1992, the game was bundled with many first CD-ROM drives, but its real use as a coaster will become apparent soon after one installs the game.
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