At 8 am the following morning Raoul wakes up groggily in Niklos' cabin, and it is up to you to control his actions as he examines everything and everybody on the ship in the hope of solving the mystery. Cruise For A Corpse has a standard graphic-adventure interface that was improved from James Bond: The Stealth Affair and allows for more precise interaction with objects: clicking on objects brings up a menu of possible actions associated with the object, usually "examine" and "take." There is a very handy map which can be used to "warp" to any location instantly-- a great boon to anyone who had to use reams of mapping paper to finish the game (another great boon is that there is no pointless maze in this game). You can ask other characters about about their alibies, what you have heard from other passengers, and what you discover on board. Whenever you have made a useful discovery, the game clock progresses by ten minutes (similar to Sierra's Colonel's Bequest). The game ends at 6 pm, which means that you must make sixty 'discoveries' in order to solve the mystery.
Delphine's "cinematique" animation system is much improved from previous games, with very impressive results. Characters move realistically, and the action unfolds in innovative camera angles (walking on the ship's deck, for instance) that rival feature films. Gameplay, however, is flawed: there are too many objects to examine and interact with - sometimes appearing only after a certain time -as well as doors that are locked or unlocked at different times, etc. Worse yet, the game suffers from a severe pixel-hunting problem, as some objects you need to take are very small and difficult to distinguish from background graphics. This means that you will likely have to scour the same areas doing the same things over and over, hunting for those precious pixels to advance the plot.
For all its frustrations, Cruise for A Corpse is still an enjoyable mystery, mostly due to its great atmosphere and interesting plot. If it weren't for extreme pixel-hunting, some bugs, and absurd writing (it was translated from French), it would be a truly great game.