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8.6
(based on 5 reviews)
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Dungeon Keeper 2

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Dungeon Keeper 2

Game Details

Genre: Strategy
Sub Genre: God game

Designer(s): Colin Robinson
Developer: Bullfrog Productions
Publisher: Electronic Arts
:
Year released: 1999
Year released: 1999
Multiplayer: None
Where to get it: GOG.com

Summary

Like its predecessor, players take the role of a dungeon keeper, building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface.

Taken from the Wikipedia entry; "The game plays quite similarly to its predecessor, however gameplay is more streamlined with less micromanaging and elimination of unnecessary information. Examples include the removal of the "kill enemies"/"beat them unconscious" switch (creatures are always knocked unconscious - the behaviour can't be changed) and the creature statistics panel, which provided all sorts of generally irrelevant information like blood type and luck. The creature combat experience was also moved to display as a circular "progress bar" in the creatures "health flower" over their heads, removing the need to find the information in the panels. The colors, music and sound in Dungeon Keeper 2 also tend to be brighter and more vibrant; the original Dungeon Keeper was generally darker and "grimier" with more serious overtones. Dungeon Keeper 2 tends to be much more tongue in cheek with various fourth wall violating jokes. An example of the change in mood is when a creature hits jackpot in the casino. This releases a flurry of stardust springing from the room, while the game blasts Disco Inferno and the creatures in the casino dance around. The fact that this casino (together with the fighting pit) replaced the eerie Scavenger's Room from Dungeon Keeper solidifies the altered mood.

Like the original, Dungeon Keeper 2 places the player in the role of a malignant overlord bent on world domination. The player must conquer all the underground lands in the kingdom to recover the portal gems, which can be used to open a portal to the surface world so that it can be invaded by evil. The kingdom itself takes the form of a large table containing a 3-dimensional map where the player clicks where to attack next from the highlighted regions - this is quite similar to Dungeon Keeper's world map with mainly graphical improvements. There are 20 main levels in the campaign. Some levels have multiple methods of attack allowing the player to choose which method and subregion they prefer.

As in the original, the player takes on the enigmatic form of a large floating green hand which moves around the map picking things up, dropping them, casting spells and interacting with specific items. The game interface is blended between a large panel at the bottom of the screen and interactive items in the world. For example, the buttons to select which room, door or trap to build or spell to cast are in tabs on the panel and are then dropped into position in the world. Locking and unlocking doors or activating items is done by clicking on the item in the world. Disabling imprisonment of enemy creatures is done by clicking a metal bar next to the prison door, barricading it closed.

Gameplay is overseen by "The Mentor", an anonymous evil sounding male, voiced by Richard Ridings, just as in the original Dungeon Keeper, who tutors the player in the early levels and provides hints and advice throughout the game as well as general notices such as "It's payday" or "Your dungeon heart is under attack!". He also provides occasional humorous messages such as "One of your imps does a great impression of you. He can even do the ears!". The Mentor also provides a sometimes humorous monologue at both the objectives and debriefing screens for each level about the level goals and the characters involved. He also points out the movements of rival keepers and the king on the world map.

After completing a campaign level, the player receives a short movie before the debriefing screen which contains a joke based on the game.

Other than the campaign, the game also includes multiplayer and skirmish modes, as well as the sandbox mode, "My Pet Dungeon". My Pet Dungeon levels assign the player a goal such as "gain 10000 points" where points are gained by building, casting, claiming, slapping and just generally managing the dungeon. Once the player completes the objective they are then allowed to choose to keep playing on for as long as they like. The sandbox mode includes a "Hero toolbox" where the player can grab Hero characters and drop them in their dungeon for their minions to kill. The toolbox also includes a slot machine-like device for changing the skill level of the characters in the toolbox. The interface panel also gains a "force an invasion" button that causes a team of heroes to emerge from a Hero gate and attack the player's dungeon.

The skirmish mode enables the player to fight against computer bots. However, the difficulty of the bots is not particularly high, as the AI tends to have limited decision making and contingency planning abilities, but the bots are still generally challenging under favourable conditions, specifically, a sufficiently large quantity of land to build perfectly square rooms and a large quantity of nearby gold or gems."

Where to get it...


GOG.com

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Member Reviews

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Evil is truly Good! >:)

Rating:
 
8.0

This is a good sequel, but not a perfect one. I was very exsisted for the game, after I played the hell out of Dungeon Keeper 1.
The graphics and sounds were an awesome improvement, cutscenes were hilarious and there werent any big changes to the gameplay. Really what changed gameplay wise, kind of annoyed me. Many of our old favorite units, like Demon Spawn and Dragons were replaced with uncreative "evil" versions of good heroes like the Dark-Knight, the Dark Elf and the Fallen Angel. Also spells were cut down to the most usefull ones, and spells use mana now instead of gold (also not a big fan!
It isnt neccesary to add new resources to make a game more interesting, sigh), and there are more traps, which were admidetly fun and somewhat usefull in the game. Horny appears at the end of the level now as an npc, rather then a unit, and cant be summoned the old fashioned way (he can be summonened in multiplayer by an alternate way, but just attacks who he wants, and cant be grabbed at all. Certain rooms are gone, and new ones added (my favorite is the casino, which boost morale, and brings back some money from your minions).

Even tough, I did enjoy this one, I believe, if it had been better we would have Dungeon Keeper 3 and maybe even 4 (well we have a spiritual sequel called "Dungeons" which you can get here http://www.gamersgate.com/DD-DUNGEONS/dungeons).

1 of 2 people found the following review helpful
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Rating:
 
8.0
0 of 2 people found the following review helpful
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Rating:
 
8.0
0 of 4 people found the following review helpful
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Evilly Good!

Rating:
 
10.0
Mogglewump Reviewed by Mogglewump
June 20, 2009
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Last updated: June 20, 2009

Though not quite as groundbreaking as it's predecessor, Dungeon Keeper 2 is a welcome update to the series. Following the same - though better developed through cut scenes - story as the original, you start off as a fledgeling Dungeon Keeper and need to manage your evil empire through a series of missions to topple the sickening good 'heroes' who taint what could be a perfectly nice evil wasteland by defending sappy trees and hapless villages.

Gameplay wise, everything has been tightened up somewhat, although IMHO somewhat at the expense of amusement of the player. No longer are your walls the impassible bastions that they used to be, but can be damaged and defeated by enemy imps and spells. Exploration of areas is rewarded by access to items which can give you some very powerful effects when you eventually open them...and running round as a high speed imp in first person is always great fun.

The graphics are improved by the transition from a software engine (with optional 3DFX support) to Direct 3D with objects changing from being 8 directional sprites (akin to DOOM) to full 3D along with improved quality textures and special effects.

Sound wise, the new version is streets ahead. The sound is generally more atmospheric, crisper and background music make a huge difference to in-game atmosphere. I have to admit that my favourite has to be the sound of the imp feet as you blitz around the place.

If you're looking for something more modern in a similar vein then Evil Genius by Elixir Studios (now closed) has similar world domination, trap designing and evil empire building goings on.

14 of 15 people found the following review helpful
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Great game!!

Rating:
 
9.0

There really is nothing to be added to that huge summary so i'll be brief.
The game is great, so are the concept, the graphics and the gameplay.
Fun, fun and more fun, what could you ask for more than this ?

6 of 6 people found the following review helpful
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Comments

Comments (3)Add Comment
...
written by fork, May 10, 2009
I don't want to dedicate bandwidth to uploading this beast, but the link to DK2 v1.7 is here: ftp://digiex.net/Games/Dungeon Keeper 2/DK2.zip
It's 440MB, but this game is worth the space!
...
written by tontow, May 16, 2009
Please Fix your link. >:

I have played DK gold, and this looks like a nice update from the screens(
...
written by vlezcano, June 16, 2009
the best link is http://digiex.net/games-downlo...1-7-a.html
I havent tried it, but is still alive

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