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8.0
(based on 1 reviews)
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Warhammer: Dark Omen

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Warhammer: Dark Omen

Game Details

Genre: Strategy
Sub Genre: Real-time strategy
Themes : Licensed, Fantasy
Designer(s): Jeff Gamon & Steve Leney
Developer: Mindscape
Publisher: Electronic Arts
Copyright: Mindscape
Year released: 1998
Year released: 1998
Platform: Windows XP
Multiplayer: IPX TCP/IP

Summary

Warhammer: Dark Omen is a superb sequel to Warhammer: Shadow of the Horned Rat, Mindscape's first real-time tactical strategy game based on the Games Workshop's popular tabletop RPG franchise.The game boasts superior graphics to SOTHR, and a streamlined and much more intuitive user interface that makes battles much easier to manage. Marc Reissig says it all about what makes Dark Omen a great game in his review for the Games Domain:

"Dark Omen is primarily a real-time tactical game in which you direct an army of up to ten regiments that each comprise anywhere from one to twenty individual units or so. You control your army at the regimental level, so at the most you have to worry about giving orders to ten entities at any point in time. Like Myth: The Fallen Lords, it's a refreshing change of pace from most of the current crop of RTS games. There's no base-base building or unit manufacturing here - you are left entirely free to contemplate the subtleties of the slaughter. If you like Myth: Fallen Lords (and just for the record, I do), Dark Omen is about the closest you can get right now if you're looking for more.

The tactical module is pretty outstanding. Cavalry regiments will turn in formation and then charge into the vulnerable flanks of an unsuspecting enemy. Archers launch volleys of deadly arrows through the air, and the battlefield is filled with the sounds, explosions, and smoking shells of lethal cannon and mortar fire. Wizards are also available to conjure a variety of dangerous magics that can mow the enemy down or set them on fire and send them screaming into the hills. Height matters, line of sight is of extreme importance, and the dangers of friendly fire mean that you can definitely be your own worst enemy. Sometimes you will have a defensible position and sometimes you will be surrounded on all sides, but you will almost always be outnumbered. Get used to it.

Between engagements, the story is moved along by the occasional cutscene and by conversations between on-screen "talking heads" that are pretty similar to the dialogues used in Starcraft's excellent campaigns. These same types of characters can also appear on-screen during battles to give you helpful updates. At its best, Dark Omen manages to create a sense of drama both on and off the battlefield.

So what's not to like? Like Shadow of the Horned Rat, Dark Omen is a tough game. This challenge in and of itself is not a bad thing - at least you spend most of the time worrying about fighting the battles rather than fighting the interface for control of your units... The game is also pretty linear. The small strategic elements that the game offers off the battlefield are definitely nice touches - it's fun to decide what armor to purchase and who gets to carry the newest magic sword, and it's interesting that you sometimes are allowed to make a decision like whether to stay and face the more immediate peril or to move on to the greater objective given to you by your employer. Even so, though, you will sometimes find yourself fighting the same battles three or four times in a row. The first time your wizard might be slain by a lucky shot from enemy artillery (restart), and the second time you might accidentally place your cannon (shallow arc) behind your cavalry instead of the mortar (high arc) and obliterate about 1600 gold pieces in the first barrage.

Despite a few shortcomings, I find that Dark Omen has managed to re-capture the elusive "fun factor" that I felt was missing in Shadow of the Horned Rat. The combination of a re-vamped and streamlined interface with a powerful and smooth graphics engine makes Dark Omen a joy to play. If you enjoy the fantasy setting, don't mind real-time combat and are looking for a meaty single-player tactical challenge, Dark Omen is the game for you." If you enjoy real-time strategy games, especially very challenging ones, Dark Omen is a must-have. Two thumbs up, way up.

Note: We have been asked by Games Workshop to remove downloads of games based on the Space Hulk and Warhammer universe. Please contact the company directly if you are interested in obtaining this title.

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Top tactical RTS, if mercilessly difficult.

Rating:
 
8.0

Dark Omen is quite possibly the best Warhammer title out there to this day, with a non-linear campaign, friendly troops you have to take care of throughout the campaign and an intuitive magic system which rewards those who take the odd chance.

The story of the game is essentially that you command a mercenary brigade, fighting for money as well as new items, units, and (naturally) the fate of the world by the end of the campaign. Your units consist of the usual fantasy fare - the odd mage, some artillery pieces, cavalry (both knights and, later, pistoliers), footmen and archers. These forces can be beefed up with extra armour, new weapons and a smattering of magic items.

Starting off fighting weedy goblins, the men under your command eventually start to scrap with the undead and then even deadlier foes such as trolls, if you make it fairly far through the game's missions.

The game itself plays as an RTS, with the player generally commanding between a half-dozen and a dozen units on the battle map, and looking after perhaps fifteen between missions. You are almost invariably outmanned, often outgunned and if this seems not to be the case at the time, then triggers are doubtless going to go off partway through missions unleashing a near-unending stream of the living dead from below the earth itself.

And herein lies the problem. Your troops are never cheap to maintain, and only become more expensive as you add on more armour, or have them become less green over time. With mission payouts barely covering costs at any stage in the campaign, commanders have to be incredibly cagey in the early sections of the game to build up a cushion of money on which to rely when the odds are stacked near-impossibly against Morgan Bernhardt and his men by the mid-campaign, which is probably the toughest section of the game, due to your relatively green soldiers coming up against crushing odds. Savegames will be used. Tears will be shed as a plucky Orc with a catapult manages to kill your beloved Fire Mage.

The AI of your units isn't exactly a help, either. Your troops can be relied on to fight back (for a bit) against aggressors, but they take no initiative in knowing when to fire, and when not to fire. Without the ability to pause and issue orders, outstandingly unfortunate incidents of mortar shells dropping onto your campaign-crucial cavalry unit, costing a few of thousand of your hard-earned gold pieces to sort out, on the off chance they actually survive the duration of the mission, become somewhat inevitable. Enemy AI, on the other hand, is largely solid even compared to games nowadays, with opposing generals knowing largely when to press the attack on your battered troops, and usually knowing which units to attack.

Playing against a human is a welcome addition to the game, with an array of maps to choose from, and a very wide selection of units from the campaign to pick, with the usual Warhammer 'points' system in play. The fact that these armies continue between battles, accruing or losing gold due to wins and losses, is particularly welcome, meaning that grudges can last between matches.

Overall, then, an enjoyable experience through the duration of the single-player story, if slightly marred by a particularly steep difficulty curve in the mid-campaign, very sound multiplayer and accessible to both Warhammer veterans and newcomers.

8/10, and with a fair few hard copies still around, worth seeking out.

7 of 7 people found the following review helpful
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Comments

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written by dogsball10, January 24, 2011
sorry cannot get this to work at all.
Remember the game and it was excellent would like another shot at it

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